Hi! Really addictive game! Easy mechanics, great music, I have nothing else to say unless maybe that I loved it!
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Hey, thanks so much for checking my game out and giving feedback, it's really good to hear. I've never heard of gdwc, but it looks like a really interesting concept! I'll definitely check it out. Thanks for the reminder :)
What an aaaaaddictiiiiiive gaaaaaame! I died alot because I always wanted to enter the fast pasted openings which appered sometimes when a new level was loading. (that's something good) The tiny shake feels also really good and the soundtrack was a great choice too. :D I will came back later and try my best again to beat some of the highscores!!!
Hey, it's you from the amazing ludum dare game! Thanks so much for checking this out, I'm glad you enjoyed it! Yeah, you need to have patience, but it's way too easy to get trigger happy and just miss holes ;) Thanks for all the compliments <3
Holy crap man, you actually did it! 1,5 hours of dedication. You're the man! I can't thank you enough for making this video, it points out so many great and less great things about the game; it's really going to help me when I'm rebuilding this game for mobile!
First off, the most obvious 'weirdness': the timer. Sigh, this is totally on me ':) I coded the timer myself, and made the end-screen UI so that it reads the timer once it pops up.. This was totally fine, until last minute I decided to make a little UI-fadein-animation that essentially delays EVERYONES time by the duration of that animation. I totally forgot to stop the timer the moment you finished lvl 20. Crap, hehe! (easy fix though, thx!)
As for the other bugs: I've seen all of these during development, but they were rare enough for me to ignore them for the jam, haha. They honestly all have to do with me cutting a looot of corners to finish this for jam purposes. I'll attach an image of the avatar-hitbox so you can see how wacky the collisions are ;-) Hopefully that explains a lot. I definitely need to find ways to make this system robust in further versions of the game!
Thank you so much for playing, and pointing out a lot of bugs. I'm glad you had a great time, and you're in-game time reflects that! (I could never be as fast as you, lol)
I figured it was either a hitbox issue, or something to do with how the movement speed was calculated when multiple holes lined up that broke collision detection. Thanks for the peek behind the curtain!
Really nice mechanic! The camera shake is a very good visual feedback, and it feels good to hit the white walls haha. The music matches the gameplay. Well done.
I'm glad to hear you had fun! At first I wanted to make the whole game purely black and white, but then I still opted for red accents. Happy to hear it worked :)
Oh no, that's not right. How does the itch page look on your screen? Does the game-loader square fit on your screen at all, or is the size just not right?
the game loader works perfectly fine, everything shows up except for the rings and the arrow. Its a very confusing bug I have no idea how that could happen. perhaps for some reason those specific assets arent loading on my end?
Yeah, that is very weird indeed. I've heard nothing like this from other people. I'm sorry! Might be a little web-gl bug or something? I've had problems with that before. Hope it's not too common!
Dangit, I've been playing for fifteen minutes and I'm already addicted! It seems easy enough in theory but the early levels get me trigger-happy and set me up to fail. Not sure if that was the intention, but if it was, that's really clever game design. Anyways, it looks great, it plays great, and it's great fun!
Yeah, that was half accidental and half intentional, but it's good to hear it works :D The earlier levels are easy enough that you can blaze through them, but from around ~12 it gets a bit more tough. I should know, I suck at my own game very badly, haha. Good to hear you enjoyed it!! thanks!
It's great, it would be an easy and welcome port to mobile. That said, check points would be a VERY welcome addition. now I keep dying, and I don't know how long the game is, but I haven't run into them. So, if you have added them I apologize.
Hey thanks for your feedback! Checkpoints currently aren't in, but are a great idea. In total there are 20 levels to beat, so it is possible in one run ;) Glad you enjoyed!
Really liked this it feels very polished, i could see myself playing this on my phone if this was ever ported over there. I also really like the kinda simplistic style. Gonna probably go ahead and give this a solid 9/10! Great work Virtual Turtle. :)
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yay :p new record
Hi! Really addictive game! Easy mechanics, great music, I have nothing else to say unless maybe that I loved it!
Have you considered participating in our Game Developers World Championship ? The competition is totally free and with winning prizes ! Our mission is to support and reward the Indie game developer community.
If you are interested in joining in please check out our website for more details:
https://thegdwc.com/
Hey, thanks so much for checking my game out and giving feedback, it's really good to hear. I've never heard of gdwc, but it looks like a really interesting concept! I'll definitely check it out. Thanks for the reminder :)
What an aaaaaddictiiiiiive gaaaaaame! I died alot because I always wanted to enter the fast pasted openings which appered sometimes when a new level was loading. (that's something good)
The tiny shake feels also really good and the soundtrack was a great choice too. :D
I will came back later and try my best again to beat some of the highscores!!!
Hey, it's you from the amazing ludum dare game! Thanks so much for checking this out, I'm glad you enjoyed it! Yeah, you need to have patience, but it's way too easy to get trigger happy and just miss holes ;) Thanks for all the compliments <3
There's basically an hour and a half of unused footage that's just me playing the game without blinking. Best time starts at 10:37.
Holy crap man, you actually did it! 1,5 hours of dedication. You're the man! I can't thank you enough for making this video, it points out so many great and less great things about the game; it's really going to help me when I'm rebuilding this game for mobile!
First off, the most obvious 'weirdness': the timer. Sigh, this is totally on me ':) I coded the timer myself, and made the end-screen UI so that it reads the timer once it pops up.. This was totally fine, until last minute I decided to make a little UI-fadein-animation that essentially delays EVERYONES time by the duration of that animation. I totally forgot to stop the timer the moment you finished lvl 20. Crap, hehe! (easy fix though, thx!)
As for the other bugs: I've seen all of these during development, but they were rare enough for me to ignore them for the jam, haha. They honestly all have to do with me cutting a looot of corners to finish this for jam purposes. I'll attach an image of the avatar-hitbox so you can see how wacky the collisions are ;-) Hopefully that explains a lot. I definitely need to find ways to make this system robust in further versions of the game!
Thank you so much for playing, and pointing out a lot of bugs. I'm glad you had a great time, and you're in-game time reflects that! (I could never be as fast as you, lol)
I figured it was either a hitbox issue, or something to do with how the movement speed was calculated when multiple holes lined up that broke collision detection. Thanks for the peek behind the curtain!
Really nice mechanic! The camera shake is a very good visual feedback, and it feels good to hit the white walls haha. The music matches the gameplay. Well done.
Thanks!! Little tricks that you learn over time help a lot :) glad you liked it.
=)
Fun! Loved the details, specially the red glow.
I'm glad to hear you had fun! At first I wanted to make the whole game purely black and white, but then I still opted for red accents. Happy to hear it worked :)
Fun!!
Yeyy :D
all I can see is a black screen once I hit play? Yet still I managed to pass level 1 by just watching the timer... I really need to get a life
Oh no, that's not right. How does the itch page look on your screen? Does the game-loader square fit on your screen at all, or is the size just not right?
the game loader works perfectly fine, everything shows up except for the rings and the arrow. Its a very confusing bug I have no idea how that could happen. perhaps for some reason those specific assets arent loading on my end?
Yeah, that is very weird indeed. I've heard nothing like this from other people. I'm sorry! Might be a little web-gl bug or something? I've had problems with that before. Hope it's not too common!
Woo! 1:05.92! I'll put the video up on Thursday.
Edit: Forgot screenshots are a thing. Still putting the video up on Thursday.
Damn man, that's the lowest time yet. Amazeballs! Can't wait for the video :) Hope you enjoyed!
Well, I played for almost two hours to hit that time, so I'd say I enjoyed it.
:O That's insane! Good job!
Wow! Nice time! I have to beat that now :D
Dangit, I've been playing for fifteen minutes and I'm already addicted! It seems easy enough in theory but the early levels get me trigger-happy and set me up to fail. Not sure if that was the intention, but if it was, that's really clever game design. Anyways, it looks great, it plays great, and it's great fun!
Yeah, that was half accidental and half intentional, but it's good to hear it works :D The earlier levels are easy enough that you can blaze through them, but from around ~12 it gets a bit more tough. I should know, I suck at my own game very badly, haha. Good to hear you enjoyed it!! thanks!
Very satisfying! Love the bassy sound effects and getting a "combo" feels incredibly good. Beautiful and well done!
Final time: 1:59:43
That's so good to hear, thank you for trying it out! Believe it or not, the sound effects originate from the sound of a closing door ;)
YES! Love creative sound design like that!!
DUDE AAAAAAAAAAAAAAAAAWWWWWWWWWWWWWWWWWWWEEEEEEESSSSSSSSSSSSOOOOOOOOOOOOOOMMMMMMMMMMMMMMEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
It's great, it would be an easy and welcome port to mobile. That said, check points would be a VERY welcome addition. now I keep dying, and I don't know how long the game is, but I haven't run into them. So, if you have added them I apologize.
Hey thanks for your feedback! Checkpoints currently aren't in, but are a great idea. In total there are 20 levels to beat, so it is possible in one run ;) Glad you enjoyed!
Dude yoo're osom!
<33
Fun and addictive gameplay. Every time you die you just want to improve your next run! I agree with Mr.Hippo on the phone comment. :)
Haha, I'm glad I succeeded in creating an addiction ;) Thank you for the feedback and the kind words. (I might port the game to mobile, who knows ^^)
Loved it!
Aww thanks!!
Really liked this it feels very polished, i could see myself playing this on my phone if this was ever ported over there. I also really like the kinda simplistic style. Gonna probably go ahead and give this a solid 9/10! Great work Virtual Turtle. :)
Thanks mister hippo dude! Makes me feel all warm and fuzzy inside <3 Porting wouldn't be too hard, so I might do that in the future! Glad you enjoyed.